Thiazole derivatives having CB1-antagonistic, agonistic or partial agonistic activity
申请人:Solvay Pharmaceuticals, Inc.
公开号:US07342032B2
公开(公告)日:2008-03-11
Computer game systems respond to the spatial state of a pointing device. Changes in the spatial state of a hand held or mobile unit, or plurality of units drive a game scheme maintained in a computer. Position and attitude of the mobile device cause program branching functions which are bases upon a game rule set. In example, a game scheme executed on a computing apparatus may be incorporated into a mobile telephone having a GPS and electronic compass. Physical states relating to position and pointing attitude of the telephone as described in part by position or attitude parameters, drives computer programming code to takes actions which depend on measured position and attitude values thus making computer games for mobile users are made highly interactive. User gestures including simple pointing actions allow a user to express desires to a computer in an express and direct fashion. These games have many features which cannot be found in more traditional handheld computer games which do not take into consideration the spatial state of an object controlled by a player-user
计算机游戏系统响应指针设备的空间状态。手持或移动单元或多个单元的空间状态的变化驱动计算机中维护的游戏方案。移动设备的位置和姿态引起程序分支功能,这些功能是基于游戏规则集的。例如,在计算设备上执行的游戏方案可以并入具有GPS和电子罗盘的移动电话中。与电话的位置和指向姿态相关的物理状态,如位置或姿态参数的描述,驱动计算机编程代码采取依赖于测量的位置和姿态值的行动,从而使移动用户的计算机游戏变得高度互动。用户手势,包括简单的指向动作,允许用户以明确和直接的方式向计算机表达愿望。这些游戏具有许多特点,在传统手持式计算机游戏中找不到,因为它们没有考虑到玩家用户控制的对象的空间状态。